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The standard capitals line up on these criteria neatly, however other types do not. Capital buildings cannot be demolished, downgraded or disabled, and will automatically be converted to the appropriate type if traded, ceded, or conquered by another empire with a different authority or if the planet designation is changed.Ĭapital buildings can generally be categorized into 4 tiers by which technology unlocks that tier, what other buildings require them, and the max general productivity bonus that they can apply. Upgrading the capital is one of the ways of unlocking additional building slots. The capital always occupies the first building slot and provides some of the basic housing, amenities, jobs that reduce crime and spawn defense armies, as well as other jobs which vary depending on empire authority and civics. Secrets of the First League empire modifier Master's Teachings: The Greater Good edict Standard Construction Templates traditionĪssembly Algorithms technology (repeatable 5 times) Note that this modifier actually increases the rate of construction, thus a 100% increase in build speed is equal to a 50% reduction in build time. This modifier can be very useful, as it also affects building upgrades, and higher level buildings often take longer to build. The planetary build speed modifier reduces the time it takes to construct all buildings. Governor's Estates / Resort Capital-Complex Governor's Palace / Resort Administration Every 2 Habitation Modules ( +0.5 each).With Orbital Assembly Complex on planet.Every 3 Industrial districts ( +0.34 each).Every 4 Agriculture districts ( +0.25 each).Habitats have far fewer ways to unlock building slots than other colony classes, and can't normally unlock all 12.įunctional Architecture / Constructobot civic
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Ecumenopolises, Ring Worlds, Hive Worlds, and Machine Worlds start with all building slots unlocked. Additional building slots are unlocked by upgrading the capital building, constructing urban districts, researching technologies, and some civics. A colony can have up to 12 building slots, although most of them are initially unavailable and the first one is dedicated to the colony's capital building. Buildings are constructed in a colony's building slots.
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